Ten Things Not To Do: A Practical Guide for Artists in Art/Science Collaborations
|Published online: June 13, 2014
Over the last 40 years, art/science (A/S) collaborations have facilitated cultural, historical, and technological evolution of society. However, despite this growth and development, the methodology for A/S collaboration has yet to become a subject for research and implementation in mainstream cultural institutions and educational programs. In this paper, the authors present a pilot research study of A/S collaborative experiences and provide practical advice for artists collaborating with scientists. This research was based on an anonymous survey questionnaire relating to scientists’ experiences in collaborative projects with artists. We describe the survey design, methodology, and a study with a targeted group of scientists from various fields. The survey answers were analyzed in order to identify the important elements of a successful A/S collaboration.
||Art Science Collaboration, Arts Education, Interdisciplinary Research
The International Journal of Arts Education, Volume 8, Issue 2, June 2014, pp.15-23.
Article: Print (Spiral Bound).
Published online: June 13, 2014 (Article: Electronic (PDF File; 551.438KB)).
Associate Professor, School of Art and Design, Electronic Visualization Laboratory (EVL), University of Illinois at Chicago, Chicago, IL, USA
Daria Tsoupikova is an associate professor in the School of Art and Design and the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. Her research and artwork include development of virtual reality (VR) art projects and networked multi-user exhibitions for VR projection systems, such as the Cave Automatic Virtual Environment theatre (CAVE), as well as the design of interactive educational multimedia for children. Her virtual reality research, publications, and artwork explore the relationship between the aesthetics of virtual environments, traditional arts, and the effect of virtual reality aesthetics on the user’s perceptions and emotions. Her work lies at the crossroads of artistic and technological innovation and explores the potential of new media and interactivity in relation to traditional arts. Her current works are applications of computer graphics art to various research domains such as educational multimedia, cultural heritage, and virtual rehabilitation for stroke survivors. Her work was exhibited and published at ACM SIGGRAPH, IEEE VR, ISEA and many other venues.
Science Visualizer and Media Artist, MD, USA
Helen-Nicole Kostis serves as a science visualizer and the NASA Visualization Explorer Project Manager at NASA Goddard Space Flight Center. She holds a BS in mathematics from the University of Ioannina, Greece, a MS in computer science, and an MFA in electronic visualization from University of Illinois at Chicago. Her research interests include: scientific visualization and storytelling, 3D stereoscopic production, media technologies, and educational tools.