Kafka, Blanchot and the Gaming Experience

By Kenneth Feinstein.

Published by The Arts Collection

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

In this paper, I will look at how the gaming experience and the hero’s of the Trial and Aminadab are a template for the role playing game experience. In looking at how the similarities of these experiences relate to Blanchot’s concept of the role or the writer, reader and the work of art, we will see how gaming allows non-artists into an realm previously removed from them. As we explore Blanchot’s relationship between art and life, we will look at the possibilities open to the gaming experience in relation to allowing us a chance to gain new perspectives on life.

Keywords: Kafka, Blanchot, The Space of Literature, Gaming, Role Playing Games, Baitalle, Play, Flusser

International Journal of the Arts in Society, Volume 5, Issue 2, pp.145-152. Article: Print (Spiral Bound). Article: Electronic (PDF File; 577.893KB).

Dr. Kenneth Feinstein

Assistant Professor, Design & Media, School of Art, Nanyang Technological University, Singapore

Dr. Kenneth Feinstein is an artist and theorist. His works are centered on issues surrounding how we encounter art and its moral and ethical ramifications. He has exhibited work internationally as well as publishing theoretical works. He is an editor for Semiophagy magazine and is publishing a book of theory entitled, The Image That Doesn’t Want to Be Seen with Atropos Press in 2010. A catalogue of his most recent artworks is presently being published by the Jogja Nasional Museum in Yogyakarta Indonesia under the title, I Know What I See & I See What I Know.


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