In this paper, I will look at how the gaming experience and the hero’s of the Trial and Aminadab are a template for the role playing game experience. In looking at how the similarities of these experiences relate to Blanchot’s concept of the role or the writer, reader and the work of art, we will see how gaming allows non-artists into an realm previously removed from them. As we explore Blanchot’s relationship between art and life, we will look at the possibilities open to the gaming experience in relation to allowing us a chance to gain new perspectives on life.
|Keywords:||Kafka, Blanchot, The Space of Literature, Gaming, Role Playing Games, Baitalle, Play, Flusser|
Assistant Professor, Design & Media, School of Art, Nanyang Technological University, Singapore
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